Loading README.md +9 −1 Original line number Diff line number Diff line # MFIX-Exa This is the public face of the MFiX-Exa project. The code for now lives at NETL; instructions for how to get access to the code will be given below. The code for now lives at NETL; instructions for how to get access to the code will be given below. This repo is designed to host the documentation, gallery of results, etc. ## Editing Do not push any edits to the `gh-pages` branch as these will be overwritten. Instead, commit your changes to the `master` branch, and the `gh-pages` branch will be updated automatially a few minutes later. The documentation source is in `docs/source/` and the html source for the cover page is in `docs/webroot/`. docs/source/ParticleBasics.rst 0 → 100644 +23 −0 Original line number Diff line number Diff line .. role:: cpp(code) :language: c++ .. _sec:particle-basics: Particle Basics =============== In MFiXi-Exa, particles are managed by the :cpp:`MFIXParticleContainer` class. This class is derived from AMReX's :cpp:`NeighbourParticleContainer` and handles all of the particle data. Most importantly, :cpp:`MFIXParticleContainer` also provides the functions for solving the particle dynamics (based on particle-particle, particle-fluid, and particle-wall forces). Most importantly, :cpp:`MFIXParticleContainer` also provides the functions for solving the particle dynamics (based on particle-particle, particle-fluid, and particle-wall forces). Particle Dynamics ----------------- docs/source/ParticleFuild.rst +29 −0 Original line number Diff line number Diff line .. role:: cpp(code) :language: c++ .. _sec:particle-fluid: Particle/Fluid Interactions =========================== A standard :cpp:`mfix_level::Evolve` step looks like this (for brevity, we are omitting some details here): .. highlight:: c++ :: // Calculate particle volume fraction: mfix_calc_volume_fraction(lev, sum_vol) // Eolve fluid if ( use_proj_method ) EvolveFluidProjection(lev, nstep, dt, ...) else EvolveFluidSimple(lev, nstep, dt, ...) // Apply fluid drag force on particles mfix_calc_drag_particle(lev) // Move particles (using forces acting on particles) pc -> EvolveParticles(lev, nstep, dt ...) Here, ``lev`` represents the AMR level, and ``pc`` is a pointer to a :cpp:`MFIXParticleContainer` instance. docs/source/ParticleWalls.rst 0 → 100644 +4 −0 Original line number Diff line number Diff line Particle/Wall Interactions ========================== docs/source/Particles.rst +20 −0 Original line number Diff line number Diff line Particles ========= MFiX-Exa supports solid particles which are immersed in the fluid. In the future particles can be implemented using the immersed-boundary method (and hence these IBM-particles can support non-spherical shapes, and special hydrodynamical and chemical interactions). But for now, particles are spherical, with approximate fluid-particle interactions. The main consequence of this approximation is that particles should not be bigger than the fluid grid resolution. Particles interact with container walls (implemented using AMReX's Embedded-Boundary functionality) using a level-set constructed from the signed closest distance function at the beginning of the simulation. Refer to the subsequent sections for details on the implementation of the particle-particle, particle-fluid, and particle-wall interactions. .. toctree:: :maxdepth: 1 :caption: Contents: ParticleBasics ParticleFuild ParticleWalls Loading
README.md +9 −1 Original line number Diff line number Diff line # MFIX-Exa This is the public face of the MFiX-Exa project. The code for now lives at NETL; instructions for how to get access to the code will be given below. The code for now lives at NETL; instructions for how to get access to the code will be given below. This repo is designed to host the documentation, gallery of results, etc. ## Editing Do not push any edits to the `gh-pages` branch as these will be overwritten. Instead, commit your changes to the `master` branch, and the `gh-pages` branch will be updated automatially a few minutes later. The documentation source is in `docs/source/` and the html source for the cover page is in `docs/webroot/`.
docs/source/ParticleBasics.rst 0 → 100644 +23 −0 Original line number Diff line number Diff line .. role:: cpp(code) :language: c++ .. _sec:particle-basics: Particle Basics =============== In MFiXi-Exa, particles are managed by the :cpp:`MFIXParticleContainer` class. This class is derived from AMReX's :cpp:`NeighbourParticleContainer` and handles all of the particle data. Most importantly, :cpp:`MFIXParticleContainer` also provides the functions for solving the particle dynamics (based on particle-particle, particle-fluid, and particle-wall forces). Most importantly, :cpp:`MFIXParticleContainer` also provides the functions for solving the particle dynamics (based on particle-particle, particle-fluid, and particle-wall forces). Particle Dynamics -----------------
docs/source/ParticleFuild.rst +29 −0 Original line number Diff line number Diff line .. role:: cpp(code) :language: c++ .. _sec:particle-fluid: Particle/Fluid Interactions =========================== A standard :cpp:`mfix_level::Evolve` step looks like this (for brevity, we are omitting some details here): .. highlight:: c++ :: // Calculate particle volume fraction: mfix_calc_volume_fraction(lev, sum_vol) // Eolve fluid if ( use_proj_method ) EvolveFluidProjection(lev, nstep, dt, ...) else EvolveFluidSimple(lev, nstep, dt, ...) // Apply fluid drag force on particles mfix_calc_drag_particle(lev) // Move particles (using forces acting on particles) pc -> EvolveParticles(lev, nstep, dt ...) Here, ``lev`` represents the AMR level, and ``pc`` is a pointer to a :cpp:`MFIXParticleContainer` instance.
docs/source/ParticleWalls.rst 0 → 100644 +4 −0 Original line number Diff line number Diff line Particle/Wall Interactions ==========================
docs/source/Particles.rst +20 −0 Original line number Diff line number Diff line Particles ========= MFiX-Exa supports solid particles which are immersed in the fluid. In the future particles can be implemented using the immersed-boundary method (and hence these IBM-particles can support non-spherical shapes, and special hydrodynamical and chemical interactions). But for now, particles are spherical, with approximate fluid-particle interactions. The main consequence of this approximation is that particles should not be bigger than the fluid grid resolution. Particles interact with container walls (implemented using AMReX's Embedded-Boundary functionality) using a level-set constructed from the signed closest distance function at the beginning of the simulation. Refer to the subsequent sections for details on the implementation of the particle-particle, particle-fluid, and particle-wall interactions. .. toctree:: :maxdepth: 1 :caption: Contents: ParticleBasics ParticleFuild ParticleWalls